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Avastar bento tutorial
Avastar bento tutorial









avastar bento tutorial
  1. #Avastar bento tutorial how to#
  2. #Avastar bento tutorial install#
  3. #Avastar bento tutorial update#

But the common expectation in Second Life is that one Measurement Unit is mapped to 1 Second Life Meter. So, what is the issue with Blender 2.49 ? It is all so simple that the Collada Exporter for Blender assumes that one Measurement Unit is mapped to one real life centimeter. You even can later rescale your model in your target system. Then all you need to do is to work in the correct scale. In principle you just have to know how the mapping is between your 3D program (Blender) and the target environment (Second Life). Scaling is somewhat arbitrary in Blender 2.49. Simple tube avatar Mancandy avatar Scale to meters BlanderMan rigging tutorial part 1-1, part 1-2, part 2.

  • Class Level | Building: Beginner(2) | Blender: Beginnerīlender 2.4x specific (legacy) Video tutorial.
  • (has been updating his tutorials for 2.5)

    #Avastar bento tutorial how to#

    How to Use the New Bone Weight Copy 2.5x Script More tutorials

    #Avastar bento tutorial install#

    How to Install Blender and Blender Addon Scripts How to Use an Offset Pivot Point With SL Mesh Tip Top Tool tips (medium level tips for blender) Gotchas and workarounds Optimization techniques Tutorial links = Blender 2.5x/2.6x specific =

  • Tool tip: For rigged mesh creation and animation check out Avastar this addon might be of help for you (commercial tool).
  • Joints positions: Forum tip for exporting joint positions with Blender.
  • Please note that the bones are all the wrong names for mesh import, as mentioned in Mesh/Troubleshooting#Rigging. This will get you a slightly inaccurate skeleton to work from.
  • BVH Animations: It's possible to import one of the default BVH animations that can be found linked in the header of the Internal_Animations#User-playable_animations.
  • So here it is:įorum thread on optimizing your mesh in Blender for Second Lifeįorum thread on installing Blender Bones and rigging This is a tutorial that was originally made for Avastar (a blender addon) but most of the tutorial also fits to arbitrary mesh imports to second Life. You find the Blender Collada exporter here:

    avastar bento tutorial

    The "Decimate" modifier is a serviceable substitute but the downside is that you'll need to redo the UV map for each LOD level.Īccording to: "Poly Reducer issues in Blender 2.71" in blender stackexchange, The UV mapping issues have been solved in recent versions. Unfortunately the Poly Reducer script is currently only available for version 2.4x of Blender. You may also want to use this mesh when defining your model's physics. Export your mesh to COLLADA this will be your "lowest" level of detail.Run Poly Reducer with a poly reduce setting of 0.125 (to reduce your polygon count by seven eighths).Export your mesh to COLLADA this will be your "low" level of detail.Run Poly Reducer with a poly reduce setting of 0.25 (to reduce your polygon count by three quarters).It's good to start from the full-detail mesh each time to prevent errors from accumulating, though this may not be a significant concern for simple meshes such as attachments.

    avastar bento tutorial

    Reload your original full-detail mesh.Export your mesh to COLLADA this will be the "medium" level of detail.

    #Avastar bento tutorial update#

    If you make any manual changes to tweak the resulting mesh, remember to update the UV map to match.Run Poly Reducer with a poly reduce setting of 0.5 (to reduce your polygon count by half).

    avastar bento tutorial

  • Export your full-detail mesh to COLLADA.
  • shoes with 30000 polygons per shoe have 20 times too much faces.
  • Avoid creating extremely small polygons ( 10000 faces starts getting too heavy.
  • Avoid creating more than 21844 tris per texture face.
  • Avoid duplicate vertices (unless you want to use the split modifier).
  • Avoid intersecting faces (unless intersections are intended).
  • Use no more than 8 face textures (8 materials assignments).
  • Take care to create low polygon meshes (as few verts as possible).
  • Advanced Experience Tools Animation Animesh ARC Avastar Avatar Bento Clothes Content Creation Deformer Drax Files Drax Radio Ebbe Altberg EEP Events Fitted Mesh Google Chrome JIRA Linden Currency Mesh Mesh Body Mesh Tutorial MetaReality Net Neutrality News Articles on SL nVidia Oculus photography Photoshop Problems Review SANSAR Second Life Second Life Places Second Life Tech Problems Second Life Viewers Sex SL 2.Basic workflow Create your model Some hints:











    Avastar bento tutorial