But the common expectation in Second Life is that one Measurement Unit is mapped to 1 Second Life Meter. So, what is the issue with Blender 2.49 ? It is all so simple that the Collada Exporter for Blender assumes that one Measurement Unit is mapped to one real life centimeter. You even can later rescale your model in your target system. Then all you need to do is to work in the correct scale. In principle you just have to know how the mapping is between your 3D program (Blender) and the target environment (Second Life). Scaling is somewhat arbitrary in Blender 2.49. Simple tube avatar Mancandy avatar Scale to meters BlanderMan rigging tutorial part 1-1, part 1-2, part 2.
#Avastar bento tutorial how to#
How to Use the New Bone Weight Copy 2.5x Script More tutorials
#Avastar bento tutorial install#
How to Install Blender and Blender Addon Scripts How to Use an Offset Pivot Point With SL Mesh Tip Top Tool tips (medium level tips for blender) Gotchas and workarounds Optimization techniques Tutorial links = Blender 2.5x/2.6x specific =
The "Decimate" modifier is a serviceable substitute but the downside is that you'll need to redo the UV map for each LOD level.Īccording to: "Poly Reducer issues in Blender 2.71" in blender stackexchange, The UV mapping issues have been solved in recent versions. Unfortunately the Poly Reducer script is currently only available for version 2.4x of Blender. You may also want to use this mesh when defining your model's physics. Export your mesh to COLLADA this will be your "lowest" level of detail.Run Poly Reducer with a poly reduce setting of 0.125 (to reduce your polygon count by seven eighths).Export your mesh to COLLADA this will be your "low" level of detail.Run Poly Reducer with a poly reduce setting of 0.25 (to reduce your polygon count by three quarters).It's good to start from the full-detail mesh each time to prevent errors from accumulating, though this may not be a significant concern for simple meshes such as attachments.
Reload your original full-detail mesh.Export your mesh to COLLADA this will be the "medium" level of detail.
#Avastar bento tutorial update#
If you make any manual changes to tweak the resulting mesh, remember to update the UV map to match.Run Poly Reducer with a poly reduce setting of 0.5 (to reduce your polygon count by half).